Вопрос задан 20.02.2019 в 00:30. Предмет Английский язык. Спрашивает Луганская Даша.

Придумайте страшную сказку по английскому языку

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Отвечает Кенехан Али.
Lived two boys, Dima and Artem. Artem invited Dima to visit. And Dgames. Artem was just 2,000 rubles, and they decided the money to buy the game. But they were alone at home, and they could not get out of the house.
Then they decided to order the game in the online store, but there was a veryima offered to play cards. But Artem had no maps, and he did not have Then they decided to order the game in the online store, but there was a very expensive game. Finally they came across the game "Game of death", it just cost 2,000 rubles and they bought it. The game came exactly five minutes. They unpacked it, and it seemed to them too easy and they do not have to read the rules, but in vain. There was a field, the chips and cards. They started playing, there were just two chips: one chip was pretty damn similar to Dima. And the second on the street. Artem chose the chip, like himself, and Dima himself. They have the cards. Dima: needle, bomb, tomb. Artem: machine-gun, saw, coffin. The first ten minutes they didn't use not one card. But then Dima got on the "use map". He used the map "the bomb", and in five minutes fell on him the bomb. But he miraculously survived.The boys got scared and read the instructions. And it said, "Until all the cards not leaving the game impossible to finish." They frightened, looked at the field of play and noticed that the chip Dima poured out blood. It's time Artem. He selected a card: the coffin. And a minute later he died.Dima was afraid the game is over. He called the police. But they do not read the instructions one, the most important thing... a minute later he died. The police arrived. Saw two dead bodies and the game. The boys have not read the entire manual, they forgot to read: "In the end, everyone dies, even the winner" (these words were written in the blood of boys).       нормально так
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Отвечает Козлова Света.
My daughter woke me around 11:50 last night. My wife and I had picked her up from her friend Sally’s birthday party, brought her home, and put her to bed. My wife went into the bedroom to read while I fell asleep watching the Braves game.

“Daddy,” she whispered, tugging my shirt sleeve. “Guess how old I’m going to be next month.”

“I don’t know, beauty,” I said as I slipped on my glasses. “How old?”

She smiled and held up four fingers.

It is 7:30 now. My wife and I have been up with her for almost 8 hours. She still refuses to tell us where she got them.

 

* * *

 

I begin tucking him into bed and he tells me, “Daddy check for monsters under my bed.” I look underneath for his amusement and see him, another him, under the bed, staring back at me quivering and whispering, “Daddy there’s somebody on my bed.”

 

* * *

 

I heard my mom calling me into the kitchen. As I was heading down the stairs I heard a whisper from the closet saying “Don’t go down there honey, I heard it too.”

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Отвечает нейросеть ChatGpt. Будьте внимательны, ответы нейросети могут содержать ошибочные или выдуманные данные.

Once upon a time, in a small village nestled deep in the dark woods, there lived a young girl named Emily. Emily was known for her curiosity and fearlessness, always seeking adventure in the most unusual places.

One gloomy evening, as the moon cast eerie shadows across the village, Emily stumbled upon a hidden pathway that she had never seen before. Intrigued, she decided to follow it, unaware of the danger that awaited her.

As Emily ventured deeper into the woods, the air grew colder and the trees seemed to whisper sinister secrets. The path twisted and turned, leading her to an old, dilapidated mansion shrouded in darkness. Its windows were boarded up, and the walls were covered in moss and ivy.

Feeling a mix of excitement and trepidation, Emily cautiously approached the mansion's grand entrance. The door creaked open, revealing a dimly lit hallway that seemed to stretch endlessly into the abyss. Undeterred, Emily bravely stepped inside.

As she explored the mansion, Emily came across forgotten rooms filled with dusty furniture and broken mirrors. Strange noises echoed through the hallways, and whispers seemed to follow her every step. Unbeknownst to her, the mansion was haunted by the restless spirits of its former inhabitants.

Suddenly, Emily heard a soft, haunting melody coming from upstairs. Drawn to the sound, she ascended the creaky staircase, her heart pounding with anticipation. The melody led her to a room at the end of a long corridor.

Inside the room, Emily discovered a grand piano covered in cobwebs. The haunting melody continued to play, seemingly emanating from the piano itself. As she approached, a ghostly figure materialized and sat at the piano, its fingers dancing across the keys.

The ghostly figure introduced itself as Amelia, a talented pianist who had lived in the mansion many years ago. Amelia explained that she had been cursed by an evil sorcerer, trapping her spirit within the mansion. She begged Emily to help her break the curse and set her free.

Determined to help Amelia, Emily embarked on a perilous quest to find the sorcerer's hidden lair. She traveled through treacherous forests, faced mythical creatures, and solved riddles that tested her wit and bravery. Along the way, she encountered other trapped spirits, all pleading for their freedom.

Finally, Emily reached the sorcerer's lair, a dark and forbidding place. With the knowledge she had gained from her journey, she confronted the sorcerer and demanded he release the spirits he had imprisoned. In a fierce battle of magic and willpower, Emily emerged victorious, breaking the curse and setting the spirits free.

As the mansion's walls crumbled and the spirits soared into the night sky, Emily felt a sense of accomplishment and peace. She had not only saved herself but also freed the tormented souls trapped within the mansion's walls.

From that day forward, Emily became a legend in the village, her bravery and compassion forever etched in their hearts. And as for the mansion, it stood as a reminder of the horrors that had once plagued it, now transformed into a place of hope and redemption.

And so, the villagers lived happily ever after, grateful for the young girl who had brought light to their darkest fears. The end.

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