
Сделайте пожалуйста упражнение Exercise 2. Are the following sentences true or false? Give your
arguments. Less popular of all hobby groups is doing things. Collectors prefer to collect only brands. Leisure time is the time for relaxation. A relatively old hobby which is becoming more popular is computer games. Mass entertainments are now very big businesses.

Ответы на вопрос

Ответ:
1 false
2 false
3 true
4 false
5 true



Exercise 2:
Less popular of all hobby groups is doing things. (True/False)
Collectors prefer to collect only brands. (True/False)
Leisure time is the time for relaxation. (True/False)
A relatively old hobby which is becoming more popular is computer games. (True/False)
Mass entertainments are now very big businesses. (True/False)
False: The statement "Less popular of all hobby groups is doing things" is not clear and seems incomplete. Without further context, it's difficult to determine whether this statement is true or false.
False: Collectors do not necessarily prefer to collect only brands. Collecting hobbies can involve a wide range of objects, including specific brands, but collectors often have diverse interests and may collect items based on various criteria such as rarity, historical significance, personal preference, or aesthetic appeal.
True: Leisure time generally refers to time that is free from work or other obligations, allowing individuals to engage in activities they enjoy for relaxation, entertainment, or personal fulfillment. It is commonly associated with taking a break from daily responsibilities and finding enjoyment in hobbies, recreation, or leisurely pursuits.
True: The statement "A relatively old hobby which is becoming more popular is computer games" is true. Computer games have been around for several decades, and over time, they have gained significant popularity and a dedicated fanbase. With advancements in technology, the accessibility and quality of computer games have improved, contributing to their increasing popularity.
True: Mass entertainments, such as movies, music, theme parks, and sports events, have indeed become significant industries and big businesses. These industries generate substantial revenue through various means, including ticket sales, merchandise, advertising, and streaming platforms. The global entertainment and media market continues to grow, indicating the scale and economic impact of mass entertainments.


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