Вопрос задан 16.06.2023 в 01:52. Предмет Информатика. Спрашивает Руденко Егор.

Скласти програму, яка малює тваринку на координатній площині.

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Отвечает Агаева Айдан.
Ответ: from turtle import*
width(5)
color('darkblue')
up()
goto(10,0)
down()
goto(10,20)
goto(40,40)
goto(50,30)
goto(50,40)
goto(20,50)
goto(10,60)
goto(40,70)
goto(60,90)
goto(60,120)
goto(50,160)
goto(60,170)
goto(50,170)
goto(30,180)
goto(40,160)
goto(40,100)
goto(30,100)
goto(10,90)
goto(-10,100)
goto(-30,90)
goto(-40,100)
goto(-50,100)
goto(-60,110)
goto(-60,100)
goto(-70,100)
goto(-80,90)
goto(-60,60)
goto(-60,40)
goto(-80,30)
goto(-100,30)
goto(-120,10)
goto(-140,-30)
goto(-130,-20)
goto(-120,-30)
goto(-130,-50)
goto(-140,-60)
goto(-110,-80)
goto(-110,-70)
goto(-100,-60)
goto(-100,-80)
goto(-60,-80)
goto(-70,-70)
goto(-70,-50)
goto(-50,-40)
goto(-40,-60)
goto(-50,-70)
goto(-20,-80)
goto(-20,-70)
goto(0,-40)
goto(10,-60)
goto(10,-70)
goto(40,-50)
goto(30,-40)
goto(10,0)
up()
goto(-10,40)
down()
goto(-20,10)
goto(-30,20)
goto(-40,20)
goto(-40,30)
goto(-60,40)
up()
goto(-10,70)
down()
circle(1)
up()
goto(0,0)
down()

Объяснение:
Пошёл на уй

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Отвечает нейросеть ChatGpt. Будьте внимательны, ответы нейросети могут содержать ошибочные или выдуманные данные.

Drawing an Animal on a Coordinate Plane

To create a program that draws an animal on a coordinate plane, you can use a programming language that supports graphics and has libraries or functions for drawing shapes. One popular language for this purpose is Python, which has a library called `turtle` that allows you to create drawings using turtle graphics.

Here's an example of how you can use the `turtle` library in Python to draw a simple animal, such as a cat, on a coordinate plane:

```python import turtle

# Set up the turtle screen screen = turtle.Screen() screen.setup(width=800, height=600) screen.bgcolor("white")

# Create a turtle object cat = turtle.Turtle() cat.speed(1) # Set the drawing speed (1 is the slowest)

# Draw the body of the cat cat.penup() cat.goto(-100, 0) cat.pendown() cat.circle(50)

# Draw the head of the cat cat.penup() cat.goto(-150, 50) cat.pendown() cat.circle(20)

# Draw the ears of the cat cat.penup() cat.goto(-130, 80) cat.pendown() cat.setheading(60) cat.circle(10, 120) cat.setheading(-60) cat.circle(10, 120)

# Draw the eyes of the cat cat.penup() cat.goto(-140, 60) cat.pendown() cat.dot(10) cat.penup() cat.goto(-160, 60) cat.pendown() cat.dot(10)

# Hide the turtle cat.hideturtle()

# Exit the program when the user closes the window turtle.done() ```

This code uses the `turtle` library to create a turtle object named `cat`. The turtle is then used to draw the body, head, ears, and eyes of the cat on the coordinate plane. The `penup()` and `pendown()` functions are used to control when the turtle should start and stop drawing, and the `goto()` function is used to move the turtle to specific coordinates on the plane. The `circle()` function is used to draw circles of different sizes, and the `dot()` function is used to draw small dots for the eyes.

You can run this code in a Python environment, such as IDLE or Jupyter Notebook, to see the cat being drawn on the screen.

Please note that this is just a simple example, and you can modify the code to draw different animals or add more details to the drawing. The `turtle` library provides many other functions and features that you can explore to create more complex drawings.

I hope this helps you get started with creating a program that draws an animal on a coordinate plane! Let me know if you have any further questions.

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