
Скласти програму, яка малює тваринку на координатній площині.


Ответы на вопрос

width(5)
color('darkblue')
up()
goto(10,0)
down()
goto(10,20)
goto(40,40)
goto(50,30)
goto(50,40)
goto(20,50)
goto(10,60)
goto(40,70)
goto(60,90)
goto(60,120)
goto(50,160)
goto(60,170)
goto(50,170)
goto(30,180)
goto(40,160)
goto(40,100)
goto(30,100)
goto(10,90)
goto(-10,100)
goto(-30,90)
goto(-40,100)
goto(-50,100)
goto(-60,110)
goto(-60,100)
goto(-70,100)
goto(-80,90)
goto(-60,60)
goto(-60,40)
goto(-80,30)
goto(-100,30)
goto(-120,10)
goto(-140,-30)
goto(-130,-20)
goto(-120,-30)
goto(-130,-50)
goto(-140,-60)
goto(-110,-80)
goto(-110,-70)
goto(-100,-60)
goto(-100,-80)
goto(-60,-80)
goto(-70,-70)
goto(-70,-50)
goto(-50,-40)
goto(-40,-60)
goto(-50,-70)
goto(-20,-80)
goto(-20,-70)
goto(0,-40)
goto(10,-60)
goto(10,-70)
goto(40,-50)
goto(30,-40)
goto(10,0)
up()
goto(-10,40)
down()
goto(-20,10)
goto(-30,20)
goto(-40,20)
goto(-40,30)
goto(-60,40)
up()
goto(-10,70)
down()
circle(1)
up()
goto(0,0)
down()
Объяснение:
Пошёл на уй



Drawing an Animal on a Coordinate Plane
To create a program that draws an animal on a coordinate plane, you can use a programming language that supports graphics and has libraries or functions for drawing shapes. One popular language for this purpose is Python, which has a library called `turtle` that allows you to create drawings using turtle graphics.
Here's an example of how you can use the `turtle` library in Python to draw a simple animal, such as a cat, on a coordinate plane:
```python import turtle
# Set up the turtle screen screen = turtle.Screen() screen.setup(width=800, height=600) screen.bgcolor("white")
# Create a turtle object cat = turtle.Turtle() cat.speed(1) # Set the drawing speed (1 is the slowest)
# Draw the body of the cat cat.penup() cat.goto(-100, 0) cat.pendown() cat.circle(50)
# Draw the head of the cat cat.penup() cat.goto(-150, 50) cat.pendown() cat.circle(20)
# Draw the ears of the cat cat.penup() cat.goto(-130, 80) cat.pendown() cat.setheading(60) cat.circle(10, 120) cat.setheading(-60) cat.circle(10, 120)
# Draw the eyes of the cat cat.penup() cat.goto(-140, 60) cat.pendown() cat.dot(10) cat.penup() cat.goto(-160, 60) cat.pendown() cat.dot(10)
# Hide the turtle cat.hideturtle()
# Exit the program when the user closes the window turtle.done() ```
This code uses the `turtle` library to create a turtle object named `cat`. The turtle is then used to draw the body, head, ears, and eyes of the cat on the coordinate plane. The `penup()` and `pendown()` functions are used to control when the turtle should start and stop drawing, and the `goto()` function is used to move the turtle to specific coordinates on the plane. The `circle()` function is used to draw circles of different sizes, and the `dot()` function is used to draw small dots for the eyes.
You can run this code in a Python environment, such as IDLE or Jupyter Notebook, to see the cat being drawn on the screen.
Please note that this is just a simple example, and you can modify the code to draw different animals or add more details to the drawing. The `turtle` library provides many other functions and features that you can explore to create more complex drawings.
I hope this helps you get started with creating a program that draws an animal on a coordinate plane! Let me know if you have any further questions.


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