Вопрос задан 18.06.2023 в 19:47. Предмет Английский язык. Спрашивает Астахова София.

WRITTING Task 2. Possible questions for discussion. 1. Do you think virtual reality will be popular

in future? Explain your opinion. 2. How are virtual reality and augmented/integral reality the same and how are they different? Which of the two technologies do you expect to be more popular in the future? Explain and support your opinion. 3. Do you think virtual reality and augmented/integral reality technologies can impact our social-emotional development or interpersonal skills? How and in what ways? Explain and support your point of view. 4. Do you think parents should change the parental controls on virtual reality gaming systems? Or, should children be trusted to play what they like? Explain and support your position. You can use this vocabulary for discussion помогите пожалуйста нужно ответить на эти выпросы​
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Отвечает Сабитовна Жайна.

Ответ:

1. Do you think virtual reality will be popular in future? Explain your opinion.

  • Yes, I believe that virtual reality will indeed be popular in the future. In fact, its popularity is already increasing, and a lot of experts think that the technology will soon become mainstream. In my opinion, there are a few reasons for this. First, VR provides an immersive experience, so you can visit any place you want, and it seems absolutely real. Second, it is one more way to relieve stress and escape from our everyday problems. Third, it is becoming more and more affordable, which means that more and more people can enjoy the experience.

2. How are virtual reality and augmented/integral reality the same and how are they different? Which of the two technologies do you expect to be more popular in the future? Explain and support your opinion.

  • Virtual reality and augmented reality are two relatively new technologies. They are quite similar, because they both affect human perceptions and make people believe that the images they see are real when, in fact, they are computer-generated. However, these two technologies are actually quite different. While virtual reality transports people to a completely fictional world, augmented reality just adds virtual images to the real-world environment. Also, VR requires a special headset, and AR can be accessed with a smartphone or a tablet. Considering its greater accessibility and the fact that it does not seem possible to live entirely in a virtual world, I think that augmented reality will generally be more popular apart from such areas as computer gaming.

3. Do you think virtual reality and augmented/integral reality technologies can impact our social-emotional development or interpersonal skills? How and in what ways? Explain and support your point of view.

  • Considering how the use of new technologies affects relationships and social skills, it is no wonder that a lot of people think that the problems will get worse because of VR and AR. Personally, I think that this is only partially true. In my opinion, while these technologies will definitely affect face-to-face interactions just because they can be so addictive, they might also create a totally new type of communication which will involve even those who have difficulties leaving their homes or lack confidence to make new friends.

4. Do you think parents should change the parental controls on virtual reality gaming systems? Or should children be trusted to play what they like? Explain and support your position.

  • Although virtual reality gaming sounds great, I think there are a few issues that need to be considered. First of all, there are health concerns. For instance, it has been discovered that prolonged use of VR headsets can cause nausea, dizziness, eyestrain and headaches, especially in children. Second, VR makes the experience very real and vivid, so it is possible that children may be seriously affected, and not necessarily in a good way. Third, virtual reality can endanger privacy and personal data, because it might be possible to track unique gestures, eye movement and maybe even personality traits, emotions, skills, interests, ethnicity and health conditions. In my opinion, that is why parents will need to control what their children are playing and how much time they spend wearing VR headsets.

Объяснение:

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Отвечает нейросеть ChatGpt. Будьте внимательны, ответы нейросети могут содержать ошибочные или выдуманные данные.

Certainly, I can help you formulate responses to each of the questions provided.

1. Do you think virtual reality will be popular in the future? Explain your opinion.

*Response:* Yes, I believe virtual reality (VR) will gain immense popularity in the future. As technology continues to advance, VR experiences become more immersive and accessible. The potential applications, from gaming to education and healthcare, make it a versatile and appealing technology. As hardware becomes more affordable and content more diverse, the adoption of VR is likely to grow, making it a mainstream form of entertainment and education.

2. How are virtual reality and augmented/integral reality the same, and how are they different? Which of the two technologies do you expect to be more popular in the future? Explain and support your opinion.

*Response:* Virtual reality and augmented reality share the goal of enhancing our perception of the world, but they differ in their approaches. Virtual reality creates a completely immersive, simulated environment, isolating the user from the real world. On the other hand, augmented reality overlays digital information onto the real world, enhancing rather than replacing the environment.

As for popularity, it depends on the application. Virtual reality may dominate in gaming and simulations, while augmented reality could find widespread use in daily activities, like navigation or education. The combination of both, known as mixed or integral reality, might be the most versatile. Ultimately, the success of each technology will hinge on their practical applications and user experiences.

3. Do you think virtual reality and augmented/integral reality technologies can impact our social-emotional development or interpersonal skills? How and in what ways? Explain and support your point of view.

*Response:* Both VR and AR/IR have the potential to influence social-emotional development and interpersonal skills. VR, by providing immersive experiences, can enhance empathy by allowing users to step into others' perspectives. However, excessive use might lead to isolation from the real world.

AR, by integrating digital content into our surroundings, can facilitate real-time collaboration and shared experiences. Nevertheless, over-reliance on AR for communication might hinder face-to-face interactions. It is essential to balance the use of these technologies to ensure they complement rather than replace real-world social interactions.

4. Do you think parents should change the parental controls on virtual reality gaming systems? Or, should children be trusted to play what they like? Explain and support your position.

*Response:* Parental controls on virtual reality gaming systems are crucial for ensuring age-appropriate content and managing screen time. While trust is essential in fostering independence, it's equally important for parents to guide their children's experiences. Parental controls can provide a balance by allowing children the freedom to explore within safe boundaries. As technology evolves, adaptive and informed parenting, involving open communication and understanding of the content, will play a vital role in ensuring a healthy and positive gaming environment for children.

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