
1. what is the main purpose of this article? a. to examine the video game industry today b. to
predict future developments in the video game industry c. to compare video games of the past with ones that are around today d. to advise businesses how to use video games to advertise their products 2. in what way have the people who play video games changed in recent years? a. the average age of gamers has lowered. b. the average age of gamers has risen. c. more gamers are playing games online. d. fewer gamers are playing games online. 3. why might future computer games be more popular with middle-aged people? a. because they will not require them be familiar with traditional games consoles. b. because they will them skills that they can use in their jobs. c.because they allow them to play, cook or work in the garden, at the same time. d. because middle-aged people of the future will have more time play computer games. 4. what will the main difference in video games of the future for younger players be? a. they will require less effort to play. b. they will become harder to finish. c.they will be able to recognize players' emotions. b.they will become more expensive buy. 5. what does the writer suggest businesses should do in the final paragraph? A.make their own video games to advertise their products b. make adverts for people who don't play video games c. advertise their products on the covers of video game D.advertise their products while people play a video game

Ответы на вопрос

Ответ:
1. b. to predict future developments in the video game industry
2. b. the average age of gamers has risen.
3. a. because they will not require them be familiar with traditional games consoles.
4. c. they will be able to recognize players' emotions.
5. d. advertise their products while people play a video game



The main purpose of this article is not explicitly stated, so it is difficult to determine a specific option. However, based on the given choices, it is most likely either (a) to examine the video game industry today or (b) to predict future developments in the video game industry. Without more context or information, it is challenging to determine the exact purpose.
The answer is (b) the average age of gamers has risen. The question implies a change in recent years, and this option indicates that the average age of gamers has increased over time.
The answer is (a) because they will not require them to be familiar with traditional games consoles. This suggests that future computer games will be more accessible to middle-aged people who may not be accustomed to using traditional gaming consoles.
The answer is (c) they will be able to recognize players' emotions. This option suggests that video games of the future for younger players will have the ability to detect and respond to players' emotions, enhancing the gaming experience.
The answer is (D) advertise their products while people play a video game. The final paragraph implies that businesses should take advantage of the advertising opportunities presented during video game experiences. By advertising their products while people play a video game, businesses can potentially reach a large and engaged audience.


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